Is it possible to create a Conquer Server under Ubuntu and has maybe someone allready created a guide for ?Ĭonquer Online is having Mac version!!! - Conquer Online 2 - 13 Replies Attention, Mac addicts! :bandit: Im still wondering bout that no guides are available to run one under a unix based System. Im currently thinking about to start playing a bit with a ConquerServer. Good luck.Ĭonquer Server running on Linux(Ubuntu) - CO2 Private Server - 14 Replies Hey Guys, As long as you take my points into consideration, that's all I can really ask for. Well, my goal was to discourage you from using Node.js for this purpose, but if that's what you want to do, don't let people like me tell you otherwise. The comparison I was talking about was only to **** public servers out there. Node.js will never compete to the usual languages for this purpose. Thank you for your attention anyway.Īnd no, I'm not crazy. If no one is interested on it, then will not hear about this work for a time. The comparison I was talking about was only to shit public servers out there. As KraHen pointed, for CO (and I did played CO for a long time.), it doesn't need to be a super server to handle all requests and respond just in time.Īnd no, I'm not crazy. I do not expect to have the best server performance, neither the fastest one, but I do expect to have it working well, serving in a satisfactorying time, and providing at least a good game experience. I know you have your own experience to say what you are saying. I did read the post and it give me some ideas of how to deal some problems I might have with Node.js. I didn't mean to be the first to make an MMORPG server, just a CO one. It's not optimized for this kind of thing. I don't mean to discourage you, but please try another language.Īnd yeah, Node.js is not good on performance. Go put your time and effort into a server you'd want to support using a language you're already comfortable in and is known to work. You don't need to make a comparison and this community doesn't need another burned out developer. As someone who studied languages for a year at uni, this is painful. I can't emphasize enough how awful of an idea this is. This person knows what he's talking about. Here is the very first google result on "mmorpg server in node.js". You're not the first person to use Node.js in the community, nor the first person to try making an MMORPG game server using Node.js. As the project stills on the very beginning, it couldn’t be that bad to migrate.īut I think this was the motivation I was expecting on this community, as the first one with Node, not ignoring Spirited’s opinion, but if this is really a bad idea, KraHen is right, we need to have it in practice to take the conclusive comparisons and know exactly why. I will take a look on these technologies. That would be very appropriate use of Node.js. Maybe use Node.js for a website for your server, instead. There's plenty of really good languages that you could learn instead. I know I'm wasting my breath because you'll probably just do it anyways, but Node.js is not designed for this. Using Node.js for a Conquer Online server would be inappropriate and a misuse of the language, not a valuable learning experience. The whole idea is a full stack of JavaScript from the database (NoSQL / JSON) to the client. Node.js is made for API access to a data source for a frontend JavaScript client. It's optimized for load balancing and request volume, not low latency or computation heavy requests. I honestly don't think you could out perform even Messi with Node.js. If someone is interested in, I can edit this post and give some information about the development process and progress. I bet if I code it right it will get better performance than a “Messi” one with 200 players playing haha! Maybe I can post a benchmark of a comparison of the Node.js and a. Of course it’s not the best option, but I think it would worth the effort, if not to have a server running, for me, it will be a great learning journey, as I’m trying to not inspire me so much on other bases.
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